![]() ![]() Purity will reset the initiative to zero when The Suffering is at 60% health. Pain will restore 150 HP to The Suffering every time it is attacked, and Love will interrupt melee attacks and push the Daughters back. Distress will also give the Daughters a 20 initiative delay. This can be difficult to predict, as Ordeal will frequently displace them. Take care not to place them where their crosses will reach each other. Hardship will cause 1000 damage to emit in a cross pattern from each of the Daughters. The Suffering can use Ordeal to switch positions with the Daughter that is furthest away from it and combust to deal 600 damage. Its instant abilities are Ordeal, Hardship, and Distress. This triggers First Crack and resets the initiative to zero. The next phase can be reached quickly with this strategy. Blademasters and Scythedancers should be used to damage The Nucleus as much as possible so that the Daughters don’t have to continuously take damage as the battle wears on. Reanimation will summon Corrupted Daughters, and Reshaping will transform them into a Hopebreaker. Send in shieldbearers to slow it down and delay its turns, and, as a result, its teleportation abilities. While the damage isn’t excessive, changing position on the map can make strategizing difficult. Instinct will deal 250 damage to a nearby daughter and allow The Nucleus to teleport anywhere on the map. Its three skills are all instant: Instinct, Reanimation, and Reshaping. It also has multiple phases that it will go through as its health drops. Like The Maid, The Nucleus only has 35,000 HP, which makes it seem like a not-so-difficult boss. While they are taken out, The Nucleus should appear within a few turns. There will also be five enemy Corrupted Daughters on the map preceding The Nucleus. In the final battle, players are allowed to use five daughters instead of the standard four.
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